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Created for use in Unreal Tournament 2004. Fully modeled, rigged, animated, textured, and lit in Maya. Original concept sketches and character design by Delya. Made with the same process as the Nex character. Using identical processes streamlined production speed and also kept a uniform style of lighting and texturing. This character went together in 2 days starting from concept sketch and finishing with animation. |
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Character preview image in UT2K4:

